Watching all of you scared, sprinting and grinning at the same time, that's what made Woerden a success.
Follow for the next outbreakThe evidence from the night is up. The next outbreak is already taking shape, and you'll hear it on our feed first. Follow along so you don't miss it.
It's a few days on and I've been trying to write this. 342 of you came to Woerden, ran through the city in the dark for hours, and trusted us to make it worth it. Thank you, really!
A few of you I owe more than that.
You scared people for hours and never broke character once. Thank you for your professionalism.
You ran the check-in, the runs, the safety, everything that kept the night smooth for the survivors out there.
You looked out for each other out there, even people you'd only just met. That's the part that stuck with me.
The evidence is up. And there's another one on the way, more on that soon.
16:50, the first scan. 18:48, the last. In between, 342 people walked into Woerden with a green scarf, a map and a grid full of the dead. Some held onto the scarf till the end. A few handed it over and joined the horde. This is the record of the night.
Another one is already taking shape, and you'll hear it on our feed first. Follow along so you don't miss it.
Follow for the next outbreakFour ways the night could go. You found out which one when the streets did.
You'll hear them before you see them. The scrape of shoes on asphalt. A low groan from the alley you just passed. They're slow. But there are a lot of them, and you will get tired.
Locked safe houses. Coded transmissions. Supply caches that won't open without the right sequence. Every puzzle you crack buys your team time. Waste too long and the horde closes in.
No extraction, no timer. Just your green scarf and how long you can keep it. One touch from a zombie and you hand it over. Make it to the end with the scarf still on and you walked out human.
One touch and the scarf is gone. But the game doesn't end there. Play dead where you fell, or walk back to base, take the makeup, and come back as one of the horde, hunting the friends you came in with.
All participants must present a valid identity document at registration. No exceptions per Protocol 7.
Minimum age 13 due to intense, dark scenarios. Ages 13-17 require parental authorization.
You cannot fight back. No physical contact with infected personnel. No flashlights, no lasers, no weapons of any kind. Your only defense is your legs and your brain.
If a zombie makes contact, you hand over your green survivor's scarf on the spot. Then you choose: play dead where you fell, or walk back to base, let the makeup crew turn you, and rejoin the night as one of the horde. Once the scarf is gone, there is no ████ reversal.
No drugs. No alcohol. No aggression. Violations mean immediate removal, no refund.
All motorized and non-motorized vehicles are prohibited inside the perimeter. You move on foot. The infected certainly do.
Real debriefs from the people who were in Woerden on 13 June.
"You managed to create an insanely scary atmosphere, it felt like there were zombies everywhere. I was so impressed."
"Walking through a hallway with two blind zombies, throwing bottles to distract them, genuinely felt like playing a real-life level from The Last of Us."
"The chase and the hiding was great, but I loved the part where I was the zombie the best."
"The opening scene with the runners was amazing. It set the tone for the whole night."
"Loved the game. The adrenaline was spot on, the actors and the zombies were doing a great job."
"Loved the zombie break-out at the start. Everybody just started sprinting without looking behind them."
Shot across the night of 13 June. A few frames here, the full set of 59 is in the evidence room.
Every frame from the night, free to look through and download. You might catch yourself mid-run.
SEE THE EVIDENCE FOLLOW THE FEEDThe horde, the runners, the operatives, the SFX bench. When the next zone opens, we build the crew before we open the doors. Get on the list and we'll call you first.
JOIN THE NEXT CREWYou don't need to be an athlete. You'll be on your feet for several hours, but this isn't a sprint, it's a survival game. Brains and teamwork outlast speed every time. That said, comfortable shoes. Seriously.
This is the Netherlands. Rain isn't a problem, it's atmosphere. The zone runs through light rain; only an official severe-weather warning stops a night. And rain works in your favour: it covers the sound of you running.
Yes. Remove your wristband and identifying garment and you'll be escorted out of the zone safely. But know this: once you're out, there's no coming back in. Most people who think about leaving are glad they stayed, but the door is always there.
Woerden 2.0 is done, and it sold out. The next edition is closer than you'd guess, think this year, not some far-off date. Tickets aren't on sale yet, but follow us and you'll hear the moment the next zone opens.
Yes. Medical personnel are stationed at check-in and control points throughout the quarantine zone.
English. All puzzles, transmissions, and mission briefings are in English. You'll want at least a solid conversational level to get the full experience. Zombies, fortunately, are multilingual.
SIGNAL CLOSED // STANDING BY
Woerden 2.0: NEUTRALISED
342 walked in. By the early hours the horde had the run of the grid. The zone is dark now. The next one is already taking shape.
The next outbreak is already taking shape, and you'll hear it on our feed first. Follow along so you don't miss it.
Follow for the next outbreakThe next outbreak is taking shape
FOLLOW FOR THE NEXT OUTBREAK